Deluded v0.3 IS OUT!


Rejoice, brethren, for finally, the long-waited big content update has arrived! 😃 Let me just recap everything we’ve added to the game, what happened to the project in general and what we’ve been doing for so long.

First of all, the Needs System. The third step of our core mechanics roadmap is done!

From this moment on, you gonna have to monitor Alisa’s needs carefully. To satisfy her needs, you'll find a variety of items and solutions scattered throughout the playable areas. What if you don’t take care of them? So, there are Satiety, Hydration, Sleep, Toilet, Body temperature with the most important one being Mood. Needs have borderline states (0 - 100) that give buffs/debuffs. In general, not meeting needs leads to lower Mood, and having Mood on the lowest mark for too long leads to the only way of having a game over in Deluded.

There’s also one parameter called Ausal. It increases over time naturally and even faster by doing “certain” activities. When above 50 - it gives Hny effect. When Hny effect is active you’re able to cool Alisa down with routine events and activities available around the area.

We tried to make the needs more immersive by using post-process effects on critical states, but you can still look up the numbers if you want in your Tab menu.

Learn more about the new Needs system just by playing!

During that time, our team has also expanded with 2 new members: a quest designer (ArkadiyVicont) and an animator (YuraN235). We’ve spent a great deal of time teaching them our systems and workflows, that’s why this update took us that long 😁 But now they’re all good and work with full dedication, which we’re happy about! For this update YuraN235 made the chair event animations and Arkadiy made the 3rd day quests almost entirely by himself!

But not only that. Arkadiy has also worked and continues working on prototyping the open world, particularly on the Lindcliff village. Later we would like to make a separate post thoroughly explaining the open-world game loop. I’ll just tell about it in short. Currently, he has prototyped some Lindcliff activities, NPC fractions, survival stuff, etc… All of this will be available not earlier than v0.9. With the help of ArkadiyVicont we’ll continue working on the open world while going along the main story in the prologue.

The game functionality has expanded significantly with the help of our programmer. A lot of code for open-world game loop and v0.9 has been written and it’s already being used in prototyping.

Another major thing we’ve accomplished is that we added a lot of lore details to the game and now we’ve established a clear direction of the plot development!

v0.3 Changelog:

New content:

+ 14 H-scenes (53 variations) (including 3 intercourse scenes)

+ 3rd Day of the Prologue

+ New Location: Spring Mansion, Pond & Cave

+ New NPC: Alan

+ 3 Quests 2nd day: Robbed but Focused, Echoes at the Door, Beneath Familiar Floors

+ 5 Quests 3rd day: Enjoy the Camp, Food is Everywhere, Stuart is Wanted, Treasures of the Pond, For the Firewood

+ 2 Events: Rocking Chair, Resting Couple

+ 3 Clothing items: Body Towel, Apron, Chain suit

+ 1 Secret store item: Tube top

+ 13 Consumable items: Milk, Beer, Snacks, Banana, Chocolate paste, Canned corn, Cereal, Potato chips, Cola, Tea, Water bottle, Blue berries, Red berries

+ 2 Interactable items (double-click): Jumprope, Flower

+ 2 Interactable objects House: Bed, Lava Lamp

+ 26 Interactable objects Spring mansion: Deer statue, Fence hole, Graves, Car frame, Lunchboxes, Birdbath, Benches, Backyard gate, Shed door, Wardrobe, Cupboard and mirror, Dish cupboard, Sofa, Kitchen table, Refrigerator, Painting, Cupboard with dictionary and glasses, Clean bed, Broken jewelry box, Owner's diary, Ladders, Toilet, Bathtub, Сosmetic bag, Closed jewelry box, Double bed

+ 6 Interactable objects Pond: Food basket, Fishing place, Wooden toilet, Blue berry bush, Red berry bush, Spring water

+ 5 Interactable objects Cave: Table, Skeleton, Broken barrels, Old wine, Ladder

+ 1 Tool: Multitool

+ 1 Collectible: Barghest figure

New features:

  • Needs\Effects System: Hunger, Sleep, Toilet, Thirst, Mood, Body Temperature
    • Need outcomes, buffs/debuffs
    • Visualization of attributes' borderline state (for Arousal, Sleep, Mood, Freezing)
    • Environment temperature now affects Alisa's body
  • Notifications system (time, money, quests, attributes, etc)
  • Quick slot item usage by pressing 1/2/3/4/5 keys

Bug fixes:

  • Bugs in male rig
  • Checking the presence of an item in the inventory now includes quick slots
  • After loading the game, the main character's face was reset to the default
  • Upgrading attributes over 100
  • Memory leaks of delayed tasks
  • Alisa could not get in the bathroom naked

Improvements:

  • Electricity poles optimization (was heavy on CPU)
  • A warning when creating a save folder with the same name
  • DLSS and FSR support
  • Made switching camera angle when peeing optional
  • Reworked game initialization / saved game loading, game systems are loaded in a proper order based on their dependency on each other

Backend Stuff:

  • Easy and stable system for adding objects with switchable states to the level
  • Now interactable objects have logic to trigger events based on surroundings
  • Added 100 clothes tags (lingerie, swimsuit, skirt, inventory_blocked, casual, etc)
  • Added Conditional events (used in complex checking systems, like checking clothes tags to determine the level of Alisa's revealingness)
  • It's now easy to implement the same pattern of logic for different actions and dialogues
  • Sound management system
  • Hidden quests (some quests are here to handle gameplay tasks in the background, while there's no need to see them)
  • Prioritized trigger box logic has been reworked. Now it works flawlessly with teleportation.

Other changes:

  • Changed Alisa's idle animation
  • Modified house geometry for the quest
  • Added "Lower camera position" setting
  • Added "Enable/Disable comics shader" and "Enable/Disable outline shader" settings
  • Improved first-person camera view (cheats version only)
  • Changed the cheats button from Y to F1
  • Changed the Secret store location (use the telephone) (Secret store version only)

Sorry for the long text, a lot of things had to be cleared. Can’t wait for you to explore our new build and to hear your feedback!

Happy New Year! 🎊

SRT

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Deluded v0.3
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Dec 29, 2023

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Comments

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(+2)

its a cool game premise. i can tell some time and effort was put into it but i get frustrated not having any idea of what the controls are, idk how to see what the items are or how to use any of them, also ran into a weird bug i guess if you wanna call it that, when i was exploring outside the house it would be if your looking down the stairs from the top i was to the left near the house , there was invisible barriers, i somehow was able to walk down the hill a little bit and then tried walking uphill to the house maybe 15 feet awat and realized i had somehow been trapped inside the invisible barriers i couldnt walk up or down or back the way i came down around the tree, but yea basically if you added a controls tab in settings that would help i was able to find something that said E was to interact so i finally got out of the bathroom at the beginning lol

We are most delighted to see you enjoyed your experience!

If you check out the newest dev report summary (there will be more of them!), you can see that we have added names and descriptions to the items. That should prove handy!

Stuff like controls, a mini map and so on will be available later, since the game is early access — I hope it's not going to be too troublesome for you at the moment.

Weird bug! I have forwarded it to the devs, thank you so much for the detailed feedback. Happy to see you in our Deluded community!

(1 edit)

Played it for the first time today and feels like can get me hooked. All the interactions and character upkeep. The diverse options so much really adds to the realism of player control over the PC.  Which helps dramatically when the PC model also looks good. Really like the dark vibe to and red glowing eyes. Assume that Darkside develops through bad behavior and to sexual indulge.  

Since fairly new curious how much is done total? like % wise. When it is done how will it be released? On Steam? or exclusive to Patreon? Would support on Patreon but right now bank is giving me issues accepting my card. They say have to tell them on what day not realizing its monthly not a onetime purchase. 

One last thing though was the use of items? I collected like 9 items around her house. Of course I don't expect to tell me what they all are used for. I just want to know if they are meant to be used by player or meant to be used with something or someone else? Like I got a Razor, I put it on the action slot 1.  

I assume that's what those are. Hotbar action bar whatever call it. That show on bottom of inventory. First was thinking maybe time goes by and pubes grow can use razor in action bar to shave. Or to be used eventually in the tub to pretend to shave body.  Or does those not serve any purpose at all along with the rest of the items.  Items descriptions would be helpful too. 

Anyhow thanks for giving me chance to try out and enjoy your game. 

glad you enjoyed!
you can look up the roadmap to see how much is done.
some items are used by double-clicking.
item tooltip will be added in the next version

if you pay for v0.3 do you get later updates without paying as well?

no. you get only v0.3 and minor updates for this version. until we reach v0.9, things will be like that