Development Update #11 (public)


Alright, April Fools fun's over—here comes the actual update 😁

Make sure to check out the other three full-length posts about the 0.4 update! Some of them you can find here, some of them are subscribers-only

Also, if you missed the news—we just launched our Steam page! Now you can add Deluded to your wishlist, which you absolutely must do—no excuses (unless you’re from Germany). 👀

And now, the new stuff…

New content

We finished the "Silent Observer" quest (fixing the TV) and added a new interaction with Violet (Alisa’s friend).

There’s a new mini-quest called “Dad’s Errand” where Alisa can ask dad to buy her a gift. Another one is “No room for spiders” where dad asks Alisa to clear the cobwebs around the house for some cash.

Added a few new items, such as:

  • Bullet vibrator


  • Broom (for the quest)



We've also reworked the easel interaction. Now the painting you pick actually shows up on the canvas (using AI placeholders for now—those will be replaced later).


One more thing that’s still in the works is a Webcam quest. This one probably won’t make it into 0.4—it’s only about 20% complete—but it’s too fun not to mention.

We’re creating quite an activity centered around becoming a webcam model. It will be kinda similar to what we had in our previous game (if you know you know), but way more advanced.

You’ll need to build a PC from scratch—assembling components like the CPU, GPU, motherboard, PSU, CD drive, and an Internet modem. Parts will come in different quality levels, so no two builds will feel exactly the same.

We’ve already prototyped a system for tracking subscribers, views and PC upgrades logic. If Alisa has high Intelligence, she’ll be much faster at putting the PC together.

The webcam model career isn’t the only reason to have a PC—you’ll also be able to play games, stream, chat on live streams, browse the web, shop, apply for jobs, watch porn, explore illegal websites, donate to the church, and even learn Latin.

New clothes

SilverGogs made a new mini-top and is making a cultist outfit.



Attributes and Mechanics

Our programmer is still sweating over the NPC system.

NPCs can now engage in scheduled tasks throughout the day. These can trigger animation changes, hide certain objects temporarily, or spawn animated objects for the duration.

There are also spatial sounds for activities and the system to track how many NPCs are in each location (this info might be used by the privacy system or others)

  • Added early versions of Gloor and Alcohol addiction effects. Both effects work similarly. Once addicted, you have to satisfy the urge or you'll gain Stress points. You can either go to the doctor or tough it out until the effect wears off

  • Added the Blindfolded effect for a quest. It blacks out everything except a small desaturated circle around Alisa

  • Added freezing water logic and visuals. It now freezes if the outside temp drops below 0°C


Locations

Our environment artist is currently improving the labyrinth’s hedge in the open world Park-Slums area. Here’s how it currently looks in the project; and here's what it's shaping up to be:





He’s also made more stuff for the Silver mine’s surrounding area and interior.




Also, we added a destruction effect to the greenhouse that is connected to the labyrinth.


And—that’s it! As I’ve said in previous posts, the content part for this update is almost finished. But the complex system that is NPC schedule is the main one that has to be done for the v0.4. We already assigned all the activities for all our NPCs, placed them, added animations and attached sounds. Basically, we’re waiting for the programmer to finish the “rails” system so that NPCs can move between locations and activities.


Stay tuned for more!

Best regards,
kufe7

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Comments

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(+1)

Just remember, for the whole team's sake, to always under-promise and over-deliver.

Otherwise fans turn feral and programmers self-immolate due to stress.

(+1)

Danke an deutsche Gesetze. Außerdem Danke an euch für eure Arbeit. :)