Development Update #14 (public)


Another month, another dev update.

Why no game update?—you might ask. Well, read the full post… you might just be pleasantly surprised 😉

And today we’re gonna talk a lot about the new open-world prototypes, among other things. So if you missed an earlier dev update about the open world—I recommend first checking it out here.

Clothes

We’ve imported all the clothes SGogs and MrBrowler have modeled into the game. This includes: several bras, panties, farmer’s suit and many, many more! If you want to check them out—just hop into our Discord server and look up the #sneekers-peekers channel, available to our paid members. If you’re a paid subscriber—don’t forget to connect your Patreon/Subscribestar/Boosty account to Discord.

You can also just boost our Discord server and get access to this channel too.

💚 And here I wanna say thanks again to all our paid supporters. It’s only because of YOU we’re able to hire more people like SGogs who can pump out so many clothes for the game! 💚

NPC schedule

In the previous dev update I talked about finishing up the NPC movement system. Today I can safely say that it’s done and we’ve already set up the paths and animations for all NPCs in the game!

We’ve

fixed bugs and problems like: NPCs not stopping when talking to Alisa, NPCs not removing/changing clothes during certain activities (e.g. taking off shoes when lying on a bed), animations misplacements upon loading a save and animations desyncs with props.

Buildings and activities prototypes

Work on the open world also never stops, thanks to ArkadiyVicont who’s designing it full-time. Here we’ll talk about some new buildings and activities prototypes that were briefly mentioned in the previous dev update.

With these, we plan to add more ways of obtaining goods and money for Alisa. This will also help us diversify gameplay, since ~50% of the quests will be obtainable through doing routine activities and leveling-up attributes in dialogues. We’re aiming to avoid grind just for the sake of the grind, focusing on a meaningful progression path for Alisa.


Currently we’ve developed the following locations with their jobs and activities:

  • Silver mine
  • Bar (with jobs like dancer, waiter, janitor, cook)


  • Park-slums
  • Farm (some work areas may be seasonal)


We have buildings prototypes and are currently developing activities for:

  • Сafe
  • Water pumping station
  • Crypt and cemetery



  • Workout area
  • Store (where you can buy or steal)


  • Bus station


  • Laundry service


  • NPCs’ houses
  • Car wash
  • Gas station
  • Infirmary


Mechanics

We’ve added nud∗ty checks in the open world logic. When Alisa is walking around nak∗d, people will start calling for local security. Different characters and factions will react to her in their own ways. If Alisa’s L∗∗dness level is low and she’s nak∗d, she’ll be hesitant to interact with others.

Similar logic will be applied to work uniform checks and interactions with items and objects (similar to interacting with the prayer corner).

Alisa also won’t be welcome in certain places at all if she’s nak∗d. For example, entering the monastery while wearing little or no clothes will teleport you elsewhere.


I promised a surprise, didn’t I? And that is—that we’re finally ready to share a playable test build with you (available to Hounding+ subscribers on Patreon/Subscribestar/Boosty)! Expect one in a couple of days and stay tuned for the news! 🤗


Best regards,
kufe7



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(+1)

Coming together nicely! I'm looking forward to seeing what this game becomes.